Players are part of a team representing one of the world’s major nations or a global corporation. One additional team will also take on the role of the United Nations who are tasked with persuading nations to sign up to climate change commitments. Nations must balance their political priorities and national economy with any commitments they make. Meanwhile, corporations may have the keys to technological solutions to climate change.
The game is intended to illustrate the difficulties that stand in the way of climate change policies in the form of geo-politics, government budgets and global industry.
Climate Crisis was demonstrated at the Playful Learning Conference in July 2019
We are looking for universities, schools and other institutions to demonstarte the game at. Please get in touch using our contact page if you would like your institution to host a game.